Research interests
- Virtual humans, avatars and embodiment
- Conversational AI in immersive environments
- Extended reality for industry and games
- AI integration in interactive applications
- Serious games and gamification for industry
- Eye tracking and wearable sensing
Projects

REVISE · Revibe · PRACTICE
VR and AI for psychology research · Circle Lab, UOC

Memorial sites in AR/VR
Falstad and Bergen-Belsen · Future Memory Foundation

VRAIN Medical
Technology strategy for immersive medical imaging

VRAINHAX
VR and MR games for rehabilitation · advisor & developer

BrainX3
3D exploration of the human connectome · SPECS lab

XIM
Mixed-reality room with an interactive floor · SPECS lab

Rehabilitation Gaming System
Games for motor recovery · Eodyne Systems

CHORO 2021
Retro-style indie platformer for iOS and Android

Brass Player Assistant
Breath-flow and buzzing trainer games for brass players
Teaching
- CITM · UPCVideo game programming, real-time narratives, augmented and virtual reality
- Universitat Pompeu FabraInteractive systems and full-body interaction, with the Full-Body Interaction Lab
- ElisavaTechnology and interaction, digital systems, augmented reality
Publications
Papers on virtual reality, neuroscience visualisation, psychophysiology and cultural heritage: full list on Google Scholar.